![]() The plot of Mirror’s Edge has always more or less read as a case of “Dystopian Science Fiction: The Video Game,” and ultimately if you’ve read anything from 1984 to Fahrenheit 451, then Mirror’s Edge Catalyst won’t do anything to change your perception of what you may already know from the genre. In either case, Catalyst takes players back through the origin of series protagonist Faith Connors all the way from her youth as an orphan in the dystopian city of Glass, through to the present day where the corporate CEO Gabriel Kruger runs the city with a Big Brother-like fist. Set prior to the events of the original, Mirror’s Edge Catalyst acts more as a reboot than a true “prequel” to the original series - a midway point for both loyal fans of the first game and those looking to jump in without any knowledge of Mirror’s Edge‘s unique, vibrant vision of the future. Flash forward eight years later, Mirror’s Edge Catalyst shows that a lot has changed in the time since the original’s release which incorporates some smart, sleeker refinements to its parkour premise while making more radical changes: namely, converting the linear original into a full-fledged open-world game. Luckily enough, it turned out that holding on to faith (literally and figuratively) produced Mirror’s Edge Catalyst, allowing players a new chapter in the parkour action series nearly eight years after gamers were first introduced to Faith and her extraordinary parkour skills and abilities.Ĭoming from a title that had a small (but passionate) fanbase, the important questions leading up to Mirror’s Edge Catalyst were not only how the sequel would remain faithful (no pun intended) to the original, but also how Catalyst would improve or alter some of the original title’s more criticized elements (such as its combat and unorthodox controls). As a vibrant, parkour-focused action title with a minimalist sci-fi aesthetic, Mirror’s Edge is easily the type of title that could have came and went, leaving players and fans longing for a sequel that might never have come to fruition. More importantly though, Mirror’s Edge was (at best) a soft success for EA and DICE last generation: a title that was a cult hit rather than a massive, sales-driving franchise that a company like EA is accustomed to (like Battlefield or Mass Effect). Coming from the pedigree of Battlefield‘s DICE, Mirror’s Edge marked a wildly-creative (and boldly different) take on first-person games that was not only a breath of fresh air from the studio’s previous games, but one of the most distinct first-person experiences to come out of the last generation. ![]() Since its debut in 2008, Mirror’s Edge is the type of game that, on pretty much all fronts, could have been a one-hit wonder.
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